Monday, April 25, 2016

Games and Simulations Principle #1: Match Game Types to Learning Goals

What is it?

The basics of the first game and simulations principle is that to be effective the goals, games, feedback, and interfaces of simulations and games must align with the desired instructional outcomes. Card games, jeopardy-style games, action games, and adventure games can all be digital in form but we must make sure that the learning goals of the class are equal to the games we play with the learners. 

Examples:

In the image below, use of the first games and simulations principle. This type of molecular workbench is an online project used to teach students. The game is very much in-line with the learning goals of the class. 

References:

Clark, R. C., & Mayer, R. E. (2011). E-learning and the science of instruction: Proven guidelines for consumers and designers of multimedia learning. San Francisco: Pfeiffer.

No comments:

Post a Comment